During the presentation, Microsoft touted its growing cloud platform, which is now twice as large as its closest competitor (namely Amazon Web Services) and will continue to expand even further.
A few weeks ago, Microsoft's GDC 2019 event listing described a new Xbox Live SDK heading to Android and iOS, as well as Nintendo Switch. The company is launching a new cross-platform mobile SDK for game developers to bring the functionality for games that run on iOS and Android.
"This is the start of a new journey, and today we are only taking the first steps", said Microsoft Gaming Cloud corporate VP Kareem Choudhry.
Apple tried to turn its Game Center app into the iOS equivalent of Xbox Live, but it hasn't been almost as successful.
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Microsoft's ultimate goal is to reach the two billion gamers across the globe, which means bringing its own services to other platforms. "Developers don't really have time to go searching for tools, and we know it's been hard to navigate and take full advantage of everything we have to offer". Developers can choose to implement the services they want.
Game Stack brings together all of our game development platforms, tools, and services such as Azure, PlayFab, DirectX, Visual Studio, Xbox Live, App Center and Havok into a solid ecosystem that any game developer can use.
However, Microsoft has seen an "opportunity to build out Azure with specific cloud services focused on creating and operating games", he said. Private preview is receiving new tools that should speed up the process of adding voice chat, game analytics, user-generated content, and in-game notifications. After all, Microsoft already has a strong relationship with Nintendo - just look at Minecraft on Switch.
Microsoft's vision is to connect PlayFab with its more general-purpose software development products into a cohesive, integrated toolkit under the Game Stack umbrella.